AI Insights · Timothy · October 2021
Top 5 Dance Games Applications Performance in Saudi Arabia Q3 2021
Explore the performance trends of the top 5 dance games apps on a unified platform in Saudi Arabia for Q3 2021. Insights include weekly downloads, revenue, and active user metrics.
In Q3 2021, the top 5 dance games applications in Saudi Arabia showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these metrics.
Just Dance Now, published by Ubisoft, experienced fluctuating weekly revenues, peaking at approximately $246 in the week of June 28 and seeing a low of around $78 in mid-July. Weekly downloads showed a downward trend, starting at 555 and decreasing to 328 by the end of September. Active users peaked at around 3.4K in early August but gradually declined to 2.2K by the end of the quarter.
JoJo Siwa - Live to Dance from Coco Play saw consistent weekly downloads, ranging between 774 and 1.2K, with a notable increase in mid-September. Active users fluctuated, peaking at 3.7K in late September. Revenue, however, showed a declining trend, with earnings peaking at $35 in early July and eventually dropping to zero by mid-September.
Dance Clash: Ballet vs Hip Hop, also published by Coco Play, had a consistent download range between 928 and 1.4K. Active users showed minor fluctuations, maintaining an average of around 4.5K to 5K throughout the quarter. Revenue remained relatively low, peaking at $29 in early August.
Acrobat Star Show experienced a peak in weekly revenue at $40 in mid-September, though other weeks saw significantly lower earnings. Downloads spiked notably to 997 in early August but then steadily declined to 57 by the end of September. Active users followed a similar trend, peaking at 3.8K in early August and declining to 1.8K by the quarter's end.
Ice Skating Ballerina also from Coco Play, had a consistent download range, peaking at 990 in late June and then gradually declining to 185 by the end of September. Active users showed a steady decline from 3.7K in late June to 1.8K by the end of the quarter. Revenue peaked at $10 in early July and early August but dropped to zero by mid-September.
These insights demonstrate the dynamic nature of user engagement and monetization strategies within the dance games category in Saudi Arabia. For more detailed insights, visit Sensor Tower.